The issue is fraught, in part because it’s knotty, in part because of the tragic frequency with which it’s put in the public eye. And just this month, the American Academy of Pediatrics released a forceful indictment of “virtual violence” that is stirring up counterpoints and rebuttals. Supreme Court found against a law seeking to restrict game sales to minors, largely on the grounds that the research supporting such a law was inconclusive. And there are areas of disagreement: Is there a consistent link between games and aggression? What measures of “aggression” are valid proxies for violence? A 2005 American Psychological Association resolution asserting that video games “ aggressive thoughts … behavior … angry feelings” made headlines when it was released but is now under review. Ferguson writes in American Psychologist, there are some matters on which social scientists agree: that video-game violence deserves study, that actual violence has many causes. The scene embodies an argument that’s resonated for decades: that there is a causal link between violent video games and real-world violence, and that first-person shooter games are the worst culprits of this phenomenon. We only glimpse the game, but its genre is clear: It’s a first-person shooter. A young man, dull-eyed and soon to commit mass murder, plays a video game in which he walks up to people-unarmed people-and fires. Elephant, Gus Van Sant’s 2003 film about a high school shooting, contains a scene you’ll recognize even if you’ve never seen it.
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